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Trying to View My Programming Needs Abstractly

I’ve been going through a lot of growing pains, of a sort, as I’ve been trying to use computers better. And because I’m coming at this, as most are, from a position of being a user seeking to do ever-more ambitious things, and not a like, person who’s been handed down a problem by their supervisor, there’s a lot of things that I should probably know, that I don’t even know exist. And there’s also a lot that I should probably know, that I’m aware of, and I just… really don’t want to take the time to learn how to do it properly.

But I’m at a breaking point with one of those things, and it’s learning how to more-properly use Org-mode for more sophisticated of tasks. I’m no longer just looking to replace Markdown, I’m interested in shifting a lot about how I work with writing on computers.

One paradigm shift I’ve been moving toward is an adoption of literate programming. Conventionally, computer programs are written as one or more files containing line after line of computer code. Often, there’s blocks, or chunks, of commentary mixed in. Lots of programming languages have tools for taking that commentary out and turning it into documentation. Pretty handy: take something written for a computer to read, and extract out a verison a human can read.

Literate programming inverts that: the source code is written first for human readability, and it includes blocks of code that implement the specified functionality. Then, that code can be extracted out into something that a computer can use.

But with Org-mode, it also means the ability to take run the source code within the document, and take its output and render it as tables, or pass it to other blocks within the text. It’s that sort of functionality I’ve been avoiding, as I viewed it as too hard and complicated for what I was doing.

But, now I’m at the point where I think trying to do it another way would be more complicated, more difficult, and probably get me to a less-useful final way of doing things.

I’ve been dabbling in literate programming for the past few months though, and taking other small steps to advance my understanding of programming, like trying to come to terms with what functional programming is. My first introduction to programming was with MUDs, specifically LPC MUDs, which use a more object-oriented variant of the C programming language. (Lars Pesnj√∂’s C, or LPC.)

So the notion of viewing code as being what works on a bunch of objects held in memory is my baseline for a computer program does. I know, to those of you with a more academic understanding of the field, that sounds ridiculous. As an analogy, it’s like I saw someone make a cake and went, “Ah, making cakes, that is the sum and whole of how one can prepare food!” I understood an abstract framework for doing the thing one sort of way as the thing itself.

It’s honestly been a struggle to come back from, and I wish I could express better how I got myself into that position and how I’m trying to work myself out, because I think there’s a lot of people who are hobbyist developers who are in similar positions: they learned by doing and through ignorance, have to relate everything back to that and it’s hard to gain a more holistic understanding from there.

Maybe it’s a variation on the idiom, to understand a big truth, one must learn the little lies. It’s used to explain why primary school education is so reductive; why we teach children false things like there being three phases of matter, and only introduce plasma in secondary school. (That’s the only example I could think of offhand.)

I’ve digressed quite a bit from my point, which was that I think I’m ready to try and start thinking about functional programming, not just reading about it.

I briefly touched on what object-oriented programming is, or at least what I understand it to be. You make some objects, things, and you give them some variables, qualities, and as your program runs, it goes “object, change this variable to this new value,” and then in the future, functions will get that value when they ask the object for that variable.

Functional programming, treats things more like math, where input goes into functions, and output comes, well, out. There’s no object maintaining a state, but data being handled between functions.

To phrase it another way, object-oriented programming says you have some data, and you can tell that data to do stuff: share what it is or change itself. Functional programming says that the data and what it can do are different things.

In object-oriented programming, you’d have a bread object, and it’d have some variables, like proofMinutes = 20 and bakeMinutes = 40, and some functions like get_prep_minutes. So, you might call bread.get_prep_minutes and see 60 in response.

In functional programming, you’d have your bread thing, but it’d be called a data structure now, I think, not an object. It’d still contain some variables, but now, get_prep_minutes would be its own function, outside the bread data structure. You’d do get_prep_minutes(bread) and see 60.

With such a simple example, it’s hard to really show how the two lead to very difficult programs, but I’m not going to construct some more complex example just to show it; there are tutorials on this topic written by folk who actually know what they’re doing, or at least bothered to search for definitions as they wrote.

One way I heard it explained to me is that if you plan on adding new things to your code, you’re probably better suited to go for object-oriented programming. When you’re planning on working with one set of things, and adding new ways of working with those things, functional programming is the way to go.

Writing it out, functional programming seems like the obvious way to go; it seems more straight-forward, less abstract, and more in-line with my way of thinking about computers.

So how would I write functional programs then? Like, how would I specifically accomplish something I want to do? These days I do almost everything in an Org-mode file, inspired by my interest in literate programming.

So I’d probably want to have sections defining what my data structures are, and then sections for the functions, and then… explanations of how to accomplish different tasks, using those functions?

At this point I’m in this weird limbo where I think I have some understanding of the abstract, but I’m unsure about how to move forward with applying it to any specific project of mine.

One thing I’ve been looking at is creating a media package channel for myself. I’ll explain what that is briefly, to see if that leads me to an explanation of how I might implement it as a literately-programmed functional program.

Actually, writing that sentence, I’ve realized something: functional programming almost means you aren’t building a computer program, as a whole, but writing a specification for a data structure and just, a collection of functions. I know that sounds like a tautology, but phrasing it that way helps me understand it - these are each a separate asset: each data structure, as well as each function.

Even though - or because - they’re separate assets, they’re explicitly dependent on each other, rather than the more implicit dependency of an object having the proper methods.

So, going back, a media package channel is this notion I have for something like a software package channel, which is a collection of manifests for different software packages. A media package, is, instead, information about a piece of digital(ized) media content, such as an illustration or novel.

I’ve been dabbling, so I have already a rough data structure for what a media package channel would be; here it is implemented in JSON, with just one media package.

{"brutstrap-css": {
    "name": "Brutstrap CSS",
    "creator": "emsenn",
    "license": "CC0",
    "description": "a cascading stylesheet for representing HTML content as it is constructed.",
    "versions": {
	"current": {
	    "sourcehut": {
		"location": "",
		"formats": ["html","md","pdf","tex","txt"]

So I guess I have a few things I have to decide on next. How am I going to choose to store data, and then, what do I want to do with the data.

What I want to do with it is fairly simple… relative to what a computer can do. Given a channel, media package identifier (brutstrap-css above), version (current), origin (sourcehut), and format (html, for example), return the file at \(location + identifier + format\).

(Ignore the switch from code formatting to math formatting there, I realized if I’m going to move toward math-y coding, I should go all-in.)

So that’d be one function, \(getPackage(channel, identifier, version, origin, format)\).

Which leaves me needing to know… how to store the data structure, how to implement the function, and how to store the output - what languages, and how specifically to do that.

Before pressing on, I’m going to open the Org-mode Reference Manual, because I know it has some information on this that previously went over my head, but might be more intelligible now.

I’m looking at Section 14, “Working with Source Code.” I’ve been working with source code in Org-mode for a bit now, so a lot of this will be stuff I know, but there’s also a lot I ignored in my first education.

Let’s make a source block - here’s the Org-mode:

#+name: src-1
#+caption: First source block
#+begin_src elisp
  (message "Hello, world.")

And after this sentence, is that above Org-mode, which’ll render as an Elisp source block - and because I don’t have options saying otherwise, it won’t be run on export, and so the results won’t be included.

(message "Hello, world.")
Code Snippet 1: First source block

In my editor, I can run the command org-babel-execute-src-block (hotkey C-c C-c) with my cursor over the source block, and inserts this underneath it:

#+RESULTS: src-1
: Hello, world.

The next section explains how to use header arguments - those come after the language and switches in the #+BEGIN_SRC line. They can also be set system-wide, with the org-babel-default-header-args variable, or buffer-wide within Org-mode with a #+PROPERTY: header-args line, or within a subtree with a header-args property. The manual has specifics on the syntax of each.

…Woah I somehow missed it but you can do inline code blogs with the syntax src_language[args]{code}. Let’s try that with an Org-mode line: ,#+PROPERTIES: header-args :exports both

It includes a , as an escape character - maybe Org-mode wasn’t the best language to try it with. Either way, it’s not important, just a cool thing to know going forward.

If there are a lot of header arguments for a code block, it says, you can use a #+HEADER line. Let’s change up our first source block.

Here’s what I’m writing, in Org-mode:

#+name: src-2
#+caption: Second source block
#+header: :var name="emsenn"
#+header: :exports both
#+begin_src elisp
  (message "Hello, %S" name)

I should make it clear I don’t really know Elisp, so I’m learning that here as we go, too. I added two header lines - oh, why do I use lower-case sometimes, and all-caps the others? Org-mode seems to be transitioning away from all-caps, and so I am too. But the manual often uses the old style, so I tend to when I’m writing while reading it. Anyway. The first header should assign name to the string emsenn, and the second should make it so the results are included when I export.

Here’s how that code block looks, and if I did it right, it should be followed by its results:

(message "Hello, %S" name)
Code Snippet 2: Second source block
Hello, "emsenn"

Alright - that did export to the rendered document like I was expecting, but the output is Hello, "emsenn", which is not what I was expecting.

I don’t think learning the finer points of handling strings in this way is worth sinking into right now, though; let’s move on.

The last bit of the section on header arguments mentions that I can do #+CALL: to call a function, too. So if I do #+CALL: src-2() :exports results, I should get just the line, Hello, "emsenn".

Hello, "emsenn"

Simple enough.

The next section is on the “Environment of a Code Block,” and starts with more information about passing arguments, and gives some examples about passing them in from a table.

Between the previous sentence and this, I had to stop to do a few hours of unrelated activities.

I think I remember pretty well where I left off though: learning to pass arguments into source blocks.

Section 14.3 of the Org-mode Reference Manual, “Environment of a Code Block,” is about that. It starts off with an example table:

| 1 | |—| | 2 | | 3 | | 4 |

And a source block - I’ll add :exports both so you can see the results, too.

(length table)

Simple enough. They give some more examples, some of which use Python, which I don’t have right now, so I won’t recreate all of them. You can pass the results of functions between each other, pass only a specific table cell as an argument, send a range, from the table…

This looks useful, you can have an Elisp list and refer to specific elements of it:

'((2 4 6 8)
  (1 3 7 9))


Elisp can also set the values, let’s see…

#+name parse-word-count


The section goes on to say that code can share the same session, and set a different directory and outputting to files and lots of other stuff, but I think I’ve read what I need to answer some of my earlier questions:

For the data structure, I should probably use whatever a dictionary is in Elisp.

The function will also be in Elisp, and it will direct its output to a new file in the specified directory.

Seems simple enough, except I don’t know Elisp. Project for a fresh day.

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