Skip to content

Conversation

A structured exchange between two or more parties where each contribution responds to what came before.

A conversation is a structured exchange between two or more parties where each contribution responds to what came before. What distinguishes conversation from mere sequence is that each turn is shaped by prior turns — a reply presupposes a prompt, a counter presupposes a claim.

Conversations require a shared medium (spoken language, written text, gesture, signal) and a minimal agreement about turn-taking: that parties alternate, that contributions are relevant to what preceded them, and that the exchange can be opened and closed. Grice’s cooperative principle formalized this — participants are expected to be informative, truthful, relevant, and clear, and violations of these expectations carry meaning (irony, implicature, evasion).

A conversation is not necessarily verbal or between persons. A diagnostic exchange between a technician and a system log is a conversation. A series of moves in a game where each player responds to the other’s position is a conversation. The structure is the thing: call and response, conditioned on shared context.

Conversations produce knowledge that neither party held alone. The exchange itself generates something — a clarification, a decision, a shared understanding — that did not exist before the first turn.

Relations

Date created
Date modified
Referenced by

Cite

@misc{emsenn2026-conversation,
  author    = {emsenn},
  title     = {Conversation},
  year      = {2026},
  note      = {A structured exchange between two or more parties where each contribution responds to what came before.},
  url       = {https://emsenn.net/library/terms/conversation/},
  publisher = {emsenn.net},
  license   = {CC BY-SA 4.0}
}