<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>CampaignDesign on emsenn.net</title>
    <link>https://emsenn.net/tags/campaigndesign/</link>
    <description>Recent content in CampaignDesign on emsenn.net</description>
    <generator>Hugo</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 09 Mar 2026 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://emsenn.net/tags/campaigndesign/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>campaign frame</title>
      <link>https://emsenn.net/library/domains/engineering/domains/games/domains/role-playing-games/domains/tabletop-role-playing-games/terms/campaign-frame/</link>
      <pubDate>Mon, 09 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://emsenn.net/library/domains/engineering/domains/games/domains/role-playing-games/domains/tabletop-role-playing-games/terms/campaign-frame/</guid>
      <description>&lt;p&gt;A campaign frame is the compact premise that gives a &lt;a href=&#34;../index.md&#34; class=&#34;link-internal&#34;&gt;tabletop role-playing game&lt;/a&gt; campaign its initial direction. It names what is happening in the world, why the player characters are involved, and what kinds of choices the campaign is built to support.&lt;/p&gt;&#xA;&lt;p&gt;A good campaign frame is not a full plot. It is a strong starting condition. In practice, this usually means a hook, a pressure, and a scale: the ruined borderland under threat, the city divided by rival factions, the caravan road opening into unknown country. The frame gives the group enough shared direction to begin play without deciding in advance how the story must end.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
