<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Modernism on emsenn.net</title>
    <link>https://emsenn.net/tags/modernism/</link>
    <description>Recent content in Modernism on emsenn.net</description>
    <generator>Hugo</generator>
    <language>en</language>
    <lastBuildDate>Tue, 03 Mar 2026 00:00:00 +0000</lastBuildDate>
    <atom:link href="https://emsenn.net/tags/modernism/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Bauhaus Pedagogy</title>
      <link>https://emsenn.net/library/domains/engineering/domains/design/texts/bauhaus-pedagogy/</link>
      <pubDate>Tue, 03 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://emsenn.net/library/domains/engineering/domains/design/texts/bauhaus-pedagogy/</guid>
      <description>&lt;p&gt;Bauhaus pedagogy, as drawn on by &lt;a href=&#34;../topics/visual-engineering/index.md&#34; class=&#34;link-internal&#34;&gt;visual engineering practices&lt;/a&gt;, contributes five principal constraints. The Bauhaus is treated here not as a historical style to emulate but as a source of portable perceptual tools — methods for constructing intelligible relations that can be read as structure.&lt;/p&gt;&#xA;&lt;h2 id=&#34;methods-and-approach&#34;&gt;&lt;a href=&#34;#methods-and-approach&#34; class=&#34;heading-anchor&#34; aria-label=&#34;Link to this section&#34;&gt;¶&lt;/a&gt;Methods and approach&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;The Bauhaus approach to design education treated form as perception training. Paul Klee&amp;rsquo;s &lt;em&gt;Pedagogical Sketchbook&lt;/em&gt; [@klee1925] worked with point, line, and plane as operators in a relational field — not representational tools but ways of disciplining seeing by working with minimal units and their relations. László Moholy-Nagy extended this into photography, typography, and material experiment [@moholynagy1928], treating letters as constructed forms that participate in the composition rather than transparent vessels for language.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Brutalism (Design)</title>
      <link>https://emsenn.net/library/domains/engineering/domains/design/texts/brutalism/</link>
      <pubDate>Tue, 03 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://emsenn.net/library/domains/engineering/domains/design/texts/brutalism/</guid>
      <description>&lt;p&gt;Brutalism, as drawn on by &lt;a href=&#34;../topics/visual-engineering/index.md&#34; class=&#34;link-internal&#34;&gt;visual engineering practices&lt;/a&gt;, is treated not as a historical architectural style but as a constraint-set and ethic: &lt;a href=&#34;../../../../humanities/domains/sociology/terms/legibility.md&#34; class=&#34;link-internal&#34;&gt;legibility&lt;/a&gt; of structure, &lt;a href=&#34;../../../../humanities/domains/sociology/terms/refusal.md&#34; class=&#34;link-internal&#34;&gt;refusal&lt;/a&gt; of ornamental deception, and an insistence that what is there is there for a reason. It does not equate to &amp;ldquo;utilitarianism&amp;rdquo; or mere minimalism.&lt;/p&gt;&#xA;&lt;h2 id=&#34;methods-and-approach&#34;&gt;&lt;a href=&#34;#methods-and-approach&#34; class=&#34;heading-anchor&#34; aria-label=&#34;Link to this section&#34;&gt;¶&lt;/a&gt;Methods and approach&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Reyner Banham&amp;rsquo;s 1955 essay &amp;ldquo;The New Brutalism&amp;rdquo; [@banham1955] identified the movement&amp;rsquo;s commitment to exposing structure rather than concealing it behind cosmetic surfaces. Adolf Loos&amp;rsquo;s earlier &amp;ldquo;Ornament and Crime&amp;rdquo; [@loos1908] supplied the ethical substrate: ornament as a form of waste that, in design terms, taxes the attention budget without improving orientation.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cubism (Design)</title>
      <link>https://emsenn.net/library/domains/engineering/domains/design/texts/cubism/</link>
      <pubDate>Tue, 03 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://emsenn.net/library/domains/engineering/domains/design/texts/cubism/</guid>
      <description>&lt;p&gt;Cubism, as drawn on by &lt;a href=&#34;../topics/visual-engineering/index.md&#34; class=&#34;link-internal&#34;&gt;visual engineering practices&lt;/a&gt;, is treated not as a &amp;ldquo;cubist look&amp;rdquo; to replicate but as a set of tactics for resisting single-view closure and forcing relational seeing. The point is cubism as anti-settling mechanism: keep multiple readings live long enough for attention to move.&lt;/p&gt;&#xA;&lt;h2 id=&#34;methods-and-approach&#34;&gt;&lt;a href=&#34;#methods-and-approach&#34; class=&#34;heading-anchor&#34; aria-label=&#34;Link to this section&#34;&gt;¶&lt;/a&gt;Methods and approach&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;Guillaume Apollinaire&amp;rsquo;s &lt;em&gt;The Cubist Painters&lt;/em&gt; [@apollinaire1913] articulated the movement&amp;rsquo;s commitment to simultaneous viewpoints — presenting multiple partial views that do not fuse into a single stable depiction immediately. In design terms, this translates into multi-frame layout, engineered discontinuity, and productive ambiguity.&lt;/p&gt;</description>
    </item>
  </channel>
</rss>
