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    <title>WorldDesign on emsenn.net</title>
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    <description>Recent content in WorldDesign on emsenn.net</description>
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    <lastBuildDate>Mon, 09 Mar 2026 00:00:00 +0000</lastBuildDate>
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      <title>campaign frame</title>
      <link>https://emsenn.net/library/domains/engineering/domains/games/domains/role-playing-games/domains/tabletop-role-playing-games/terms/campaign-frame/</link>
      <pubDate>Mon, 09 Mar 2026 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;A campaign frame is the compact premise that gives a &lt;a href=&#34;../index.md&#34; class=&#34;link-internal&#34;&gt;tabletop role-playing game&lt;/a&gt; campaign its initial direction. It names what is happening in the world, why the player characters are involved, and what kinds of choices the campaign is built to support.&lt;/p&gt;&#xA;&lt;p&gt;A good campaign frame is not a full plot. It is a strong starting condition. In practice, this usually means a hook, a pressure, and a scale: the ruined borderland under threat, the city divided by rival factions, the caravan road opening into unknown country. The frame gives the group enough shared direction to begin play without deciding in advance how the story must end.&lt;/p&gt;</description>
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      <title>faction</title>
      <link>https://emsenn.net/library/domains/engineering/domains/games/domains/role-playing-games/domains/tabletop-role-playing-games/terms/faction/</link>
      <pubDate>Mon, 09 Mar 2026 00:00:00 +0000</pubDate>
      <guid>https://emsenn.net/library/domains/engineering/domains/games/domains/role-playing-games/domains/tabletop-role-playing-games/terms/faction/</guid>
      <description>&lt;p&gt;A faction is an organized group in a &lt;a href=&#34;../index.md&#34; class=&#34;link-internal&#34;&gt;tabletop role-playing game&lt;/a&gt; world with its own goals, resources, loyalties, and pressures. Factions may be formal institutions, criminal networks, cults, mercenary companies, families, religious orders, or loose coalitions.&lt;/p&gt;&#xA;&lt;p&gt;Factions matter because they make a setting dynamic. A location becomes more playable when different groups want different things from it and can act even when the player characters do nothing. In campaign design, factions are one of the strongest tools for turning a setting from background lore into active pressure.&lt;/p&gt;</description>
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