This index documents the local vocabulary used in games/card-games and clarifies the types of terms curated in this module. It is not intended as a global dictionary. Its purpose is to give nearby notes stable meanings for recurring language so lessons, essays, and references can resolve terms consistently. The folder currently contains terms such as deck, hand, suit, rank, trick, trump, draw pile, discard pile, shuffle, bid, lead, follow suit, meld, and wild card.

The scope is intentionally local and practical. A word can carry different meanings across domains, but this index tracks the meaning that supports analysis in this module. That local focus keeps writing precise and prevents term drift when notes are reorganized or moved out of triage. Instead of restating definitions in every page, notes can link to one maintained term entry and remain concise.

These entries usually define one of four categories:

Keeping those layers explicit creates a language contract for contributors and makes onboarding easier for readers who are new to game analysis. It also improves query quality in Obsidian, since repeated terms point to canonical notes instead of scattered ad hoc phrasing.

Use this index during drafting and revision. If a term appears repeatedly across multiple notes, create or update its local page before expanding prose. Incidental words can stay inline until they become recurring analytical tools. When a definition changes, update dependent notes so arguments remain coherent across the module.

Treat the term layer as living infrastructure. The goal is reliable interpretation, not one-time perfection. As card-game coverage expands, terms should evolve with controlled renaming and explicit aliasing where needed. Consistent vocabulary pays off in discoverability, collaborative editing, and long-term maintainability of strategy and design notes.