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Wargaming

A disciplined planning activity for testing a plan or course of action against time, uncertainty, and adaptation to surface decision points, information needs, and failure modes.
Defines wargaming

Wargaming is a disciplined planning activity for testing a plan (or a course of action) against time, uncertainty, and adaptation. Its purpose is not prediction; its purpose is to surface what must be decided, what must be known, and what will break [usmc2020mcwp5_10].

A common pattern is an action–reaction–counteraction loop:

References

[usarmy2014fm6] Department of the Army. (2014). Commander and Staff Organization and Operations. Field Manual 6-0 (5 May 2014; Change 1, 26 Mar 2015).

[usmc2020mcwp5_10] United States Marine Corps. (2020). Marine Corps Planning Process. MCWP 5-10 (10 Aug 2020; Change 1, 30 Jan 2026).

Relations

Cites
  • Usmc2020mcwp5 10
  • Usarmy2014fm6
Date created
Defines

Cite

@misc{emsenn2026-wargaming,
  author    = {emsenn},
  title     = {Wargaming},
  year      = {2026},
  note      = {A disciplined planning activity for testing a plan or course of action against time, uncertainty, and adaptation to surface decision points, information needs, and failure modes.},
  url       = {https://emsenn.net/library/militarism/domains/military-command/terms/wargaming/},
  publisher = {emsenn.net},
  license   = {CC BY-SA 4.0}
}